

Return to History – The past is prologue as you are immersed in a rich historical setting of 8 diverse civilizations across the world from the English to the Chinese to the Delhi Sultanate in your quest for victory. Featuring both familiar and innovative new ways to expand your empire in vast landscapes with stunning 4K visual fidelity, Age of Empires IV brings an evolved real-time strategy game to a new generation. One of the most beloved real-time strategy games returns to glory with Age of Empires IV, putting you at the center of epic historical battles that shaped the world.
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Pre-order Age of Empires IV now and get the Age of Empires II: Definitive Edition “Dawn of the Dukes” expansion as a free bonus in August 2021*.
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We hope you’ll join us October 28 when a new age dawns with the release of Age of Empires IV on Windows PC, available for purchase from the Microsoft Store and Steam, and included with Xbox Game Pass for PC and Ultimate. With innovative new ways to expand your empire across vast landscapes in stunning 4K, Age of Empires IV is set to bring real-time strategy to a new generation of PC gamers. “Toggle Team-based or Unique player colors” “Cycle through Villagers gathering Stone”Ĭycle through groups of villagers gathering Stone “Return all Villagers to work (from Seek Shelter)”Ĭycle through groups of villagers gathering FoodĬycle through groups of villagers gathering WoodĬycle through groups of villagers gathering Gold Pick all Villagers (FindAndCyclePickType) will not change the current selection – as designed) (if all idle villagers are selected and made un-idle, Ctrl. Pick all idle villagers (IdleVillagerPickType) “Cycle through Idle Economy” (idle economy include villagers, trade carts, fishing ships, and trade ships, officials (chinese civ)) Select and center camera on Capital Town Centerĭefault binding remapped on non-English keyboards to the key at that location

“Select all Landmarks, Wonders, and Capital Town Centers” Pick center-most building of selection using setting FindAndCyclePickType for pick-type (since mongol buildings can move, so follow actually has meaning) “Select all Military Production Buildings” Note: Setting a control group when no units are selected effectively removes that control groupĬhanging this to “: Add Selected Units to Group” “Set Control Group X to selected unit(s)” NB: can’t do shift-tab because it’s the steam overlay (ġx selects group, 2x selects and centers camera on group (or follow depending on user setting “Focus on selected unit(s)”) “Cycle through selected unit types (forward)”Įnsure multiple types of units are selected and Tab with units selectedĬycle through selected unit types (reverse)Įnsure multiple types of units are selected and Control + Tab with units selected “Pan camera down” – Default binding remapped on non-English keyboards to the key at that location “Pan camera up” – Default binding remapped on non-English keyboards to the key at that location “Pan camera right” – Default binding remapped on non-English keyboards to the key at that location “Reset camera” – 1st press resets camera rotation, 2nd press resets zoom “Rotate camera 45 degrees counter-clockwise” “: Select all units” – Appears as shift message on Control-A binding Right Click ground and drag mouse with unit(s) selectedĬancel / deselect unit / game menu / skip NIS. Issue contextual order to selected unit(s) (ie.

Right Click ground or unit with unit(s) selected Also know that you can remap many of these hotkeys and create multiple profiles to experiment with your optimal set up. Commit these to memory, keep this guide open in your web browser, or print out and stick on your wall for easy referencing. See the complete list below as well as a detailed image above for quick referencing.
